Facing troubleshooting to know why is Substance Painter Position Gradient not rendering even after you applied multiple tries too. In that case, this is your place to go!
A mesmerising and powerful texturing 3D painting tool, Substance Painter is an Allegorithmic, and it is widely used for digital painting throughout the globe.
We will cover the Stepped Gradient, Substance Painter Position Map, wow facts to achieve the Substance Painter Position Gradient Effect and much more.
So, hang on, buddy!
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How to Create a Gradient in Substance Painter?
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Now, let’s come to the crips part, ACHIEVING THE GRADIENT-LIKE EFFECT.
In this regard, you could try a Substance Painter Gradient Map to mask off one of the used colours.
Meanwhile, trying a “colour gradient” could also lead to a great pathway. Don’t trust us? Give it a try, please!
First, making gradients in Substance Painter is not as easy a task as it might seem because a difference in minimal performance could drastically drop your project.Â
Substance Painter tips and tricks could be a way! (would be discussed)
The implementation process of Gradients has unlimited potential; that is why you should be done each step with keen observation.
 Steps to Follow:
1- Making a Substance Painter Position Fill Layer.
2- Select “UV Projection” in the Projection bar. Likewise, choose “Bilinear HQ” in Filtering, and select “Repeat” on UV Wrap.
3- After that is processed, change Projection into Planner, and tadaaa!
Before you are a Gradient, you can easily move, rescale, and manipulate it in every way you want.
Substance Painter UV seams need to be done accurately.Â
Afterwards, You can add a fill layer with minimal resources. Besides these, you can now play with its different scales, and add some Substance Painter Position Gradient Layers and depths to control fully.
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How to Make the Most of Stepped Gradient in Substance Painter?
Better find yourself in the Stepped Gradient tool of Substance Painter than in someone’s heart. Lol! We are not crazy to say that.
Eventually, you must use this tool as a UI/UX product designer. And the increasing need to use it will compel you to learn more.
We have evaluated a few methods through which you can mind boggled to create Substance Painter Gradient Animations in a very artistic way.
Method 1: USING A TRANSFORM NODE
Place a Gradient Linear 1 and set its Output Size to Absolute as a starting point. Reduce the width and height to the number of gradient steps you desire as the height blend in Substance Painter should be done incisively. Unfortunately, implementing it this way will restrict the number of steps to powers of 2.
If you see Substance Painter Position Gradient Not Moving then connect a transform node now and choose whether to set the output size to absolute or relative to the parent. To receive the steps, setting the Filtering to Nearest is crucial. If you want to ensure that the gradient changes from black to white, you may add a Levels or Auto Levels node.
Method 2: QUANTSIZE GRAYSCALE
In the place of the Transform Node, the Quantize Grayscale node can be used. You are free to decide on several steps, thanks to this. But take care; the width of each degree might differ! Performance is the only reason for reducing the input gradient’s resolution. Just make sure to provide the Quantize Grayscale node with a larger Output Size. And to top it all off, you can use a Curve node between stages to change the width of each one.
Method 3: PIXEL PROCESSOR
If you have not used Pixel Processor before, it is the ideal time to use it. This great opportunity will eventually lead to becoming a perfectionist.
​Below is the Substance Painter Position Gradient Formula:
 V= \frac{\floor x*n \rfloor} {n-1} v= n-1 [*n]
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Where nn is the required number of steps and xx is the U-position in UV-space. Your grayscale value is vv. To the Pixel Processor’s integer input, add on.
If you are still stuck on why Substance Painter Position Gradient is not showing the real colours, head over to further reading!
Why Substance Painter Position Gradient Not Changing its Color?
Image source: Gradient Position Map
Before reading this article, you guys might be wondering if Substance Painter Gradient Dynamic would allow you to use Gradient Maps or not.
Since many designers do not fully support using it, we would try an ideal and stylised Substance Painter workflow. Everything you can do underneath is essential to maximise your productivity.
- For consistency, having a shelf for the gradients and colours would be wonderful.
- Before implementing ideas, bother to select Substance Painter Background’s colour grey.Â
- So, it is very rare for a 3D Coat to do Linear Gradient in an ideal way, but choosing two positions in a 3D space and filling up in that way could be a way to go.
- Gradients do not mean to do it on the whole model, but as it needs to be done on very serious compositions in a specific direction, it requires a determined time.
Substance Painter Position Map
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Creating gradients in Substance Painter might be challenging if we don’t utilise the proper tool.Â
In this example, we’ll create a gradient from red to grey for this character’s pants.
- The position map should be baked first before we can proceed. You may do it right in Substance Painter if it hasn’t been baked.
- On top of the base colour layer, we begin by adding a fill layer.
- Add a 3D linear gradient generator and a mask to the gradient layer.
- For the Gradient to function properly, we must choose the colour of the model’s position map within the generator, which has choices for 3D position start and 3D position finish.
- After returning to the display mode, you will see the result of the Gradient.Â
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Facts about Substance Painter That You Didn’t Know Earlier!
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- In cases when the final model won’t be touched by natural lighting, baking lighting can assist us in drawing attention to specific areas of the model and provide a more realistic touch.
- Mask Editor implements anchor points to find normal deformations performed in other layers of Substance Painter Position Gradient Not mapped to the normal map.
- Roughness in PBR models must have work and detail since the roughness map is one of the most crucial components of a PBR material and one of the most vital when adding attributes to a model.
- You may create rain, weathering effect, or leaks on your models.
- Wants to have texture on your objects? You may easily do it through an integrated physics engine or paint precise micro-details across the complex assets.
Read our previous blog post about Lucifer Painting.Â
Thanks for your blog, nice to read. Do not stop.